Harambe's Revenge: Old school FPS shooter :: Personal Project using Java, OpenAL and OpenGL
|
Tasks accomplished: Lighting, sprite, object and texture loading, level loading, animator, enemy AI, hit detection, collision detection, playing sounds and audio.
Track my progress here! GitHub repository: https://github.com/MilindNilekani/LWJGLMilind |
2D Game Engine: Using SDL, QtCreator and C++
Tasks accomplished: collision detection, animation loading, level loading, scrolling camera
Working in a team of 2 including myself and Anil Unnikrishnan.
Expected completion: DECEMBER 2016
Track progress here! GitHub repository: https://github.com/CatsNipYummy/2D-Game-Engine
Working in a team of 2 including myself and Anil Unnikrishnan.
Expected completion: DECEMBER 2016
Track progress here! GitHub repository: https://github.com/CatsNipYummy/2D-Game-Engine
Implemented lighting for different materials in OpenGL
|
Implemented ambient lighting, reflective lighting, directional lighting and point lighting with different results for different materials. Implemented in Eclipse using Java and GLSL. External libraries used are LWJGL for OpenGL and SlickUtil. Also developed an .obj and shader loader which also wraps a loaded texture to the object.
GitHub repository: https://github.com/MilindNilekani/LWJGLMilind/tree/b863465fb93432597da4e0abc8c4271c0cd64862 Continuing this project to implement Harambe's Revenge(an old school FPS) |
Input though Facial expression using Intel Realsense
|
Using the class PXCMEmotion( UPDATE: Now deprecated!) available in the Realsense SDK, I was able to access the raw data for each landmark point on a person's face and was able to get the expression on a spectrum of 8 expressions from anger to joy.
|